High vs Low Moves

Hey guys/girls, Butler here again. In Smash Supreme, there are a few main types of moves. There are moves that are passive, like Mortarbot and Reflect, moves that hit high, like Knockback and Uppercut, and moves that hit low, like Triple Kick and Slide Kick. This post focuses on the differences between high- and low-hitting moves.

High-hitting moves are almost always outsped by low-hitting moves. That means 99% of the time, a Knockback, or Uppercut, if used during Triple Kick will fail. Triple Kick will land and those two moves will not.

But this does not mean that Triple Kick is uninterruptible. A well-timed Triple Kick or Slide Kick will beat Triple Kick, especially if used in-between hits.

High-hitting moves against high-hitting moves is a matter of priority. Knockback loses to Uppercut. Triple Punch beats Knockback. Knockback and Haymaker hit each other. It is essential to know what moves are faster than others in matchups where both characters have many high-hitting moves.

Low-hitting moves generally lack some of the utility of high-hitting moves. While Knockback stuns and Uppercut places the opponent otg (on the ground), Triple Kick only deals damage. However, against unaware opponents, Triple Kick will cause them to burn cards as they try to outspeed Triple Kick with higher-hitting moves.

Be wary of what move you choose! If trying to test the waters, play it safe with a low-hitting move. Don’t walk towards your opponent’s Mars with a Knockback, or you will suffer the consequences.


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